Thursday, December 24, 2015




Merry Christmas

I found this awesome Santa Barbarian pic by Julian-Grei to keep you in the spirit of the holidays and gaming!

Make sure to give the gift of board games for the holiday as they get people together instead of isolate them with technology!

Watch my Zombicide; Black Plague series that is running right now and look for some cool holiday vids from me over the next week. 

Happy Holidays to all and Merry Christmas. Enjoy whatever you celebrate and cherish the loved ones you have around you always.




Sunday, November 8, 2015

T.I.M.E. Stories:


Note: This post is MOSTLY spoiler free and will not give away and major story elements that can't be gotten of the box of advertising.

Today I finally got to play TIME stories. A cooperative, heavily thematic, story telling game that has bee likened to A "point & click" adventure game.

I guess it is like, and I like games like that, such as King' Quest, and Gabriel Knight on the PC. TIME stories to me is one of the more innovative games out right now and it's closest cousin would be Sherlock Holmes: Consulting Detective. There are lots of differences though. For starters, you are part of a time traveling peace keeping organization designed to prevent bad things from happening in time (and other versions of time) that other time travelers are creating.

In the game you get one scenario and the base game components. The components like the board and chits will be used in every scenario but once completed, the base scenario in the game is done and loses its replay value. To me, that is OK as Space Cowboys, the producers of this fine game, already have a new scenario out called "The Marcy Case" and plans for several others.

There is some discussion about the cost of the game but I can tell you, I have already found my value in the base game alone. Today we did three runs. A run is a single full play of the game. The concept is allot like the movie Edge of Tomorrow with Tom Cruise where he relives the events, over and over, getting better at predicting them every time as he experiments with ways to overcome the objectives.

Thus, in your first run of TIME stories, unless you are incredibly lucky or simply way better at solving mysteries than the average gamer, you are likely to lose. Mostly likely this is by running out of time units.

When you travel in time in this game you occupy a vessel, a person of interest to the story, who you then use to solve the mystery.  You visit locations as a group  (of 2-4 players) and go to separate places within those locations. In the base game, you are investigating an Asylum circa 1921. I won't tell you why as that is part of the story line.

When you explore a location you get a panorama of the place and as card the describes the scene. This is very immersive. I play (minor-minor spoiler) Marie Bertholet, and lovely patients that suffers from Exotomania and thinks everyone is in love with her (which grants her a special ability).


 The rest of the cast of characters are equally interesting and the story of the asylum is very intriguing. You just have to know what is happening, which leads you to take more runs through the scenario. In the three runs we played we did not succeed but we could tell were were close.  The problem was we ran out of time. This leads to a specific ending that I will not spoil.

For me, this game is well worth the cost of the main box and additional scenarios. We were all so engaged in the game we did not want to quit but time ran out for us! The good news, is the game has a built in save mechanism that allows you to save any progress you have.

I will absolutely be buying every module that comes out with this game and look forward to playing The Marcy Case as well, as soon as we finish the asylum.

This is, to me, a must buy for gamers that like immersive, story driven, thematic cooperative games with puzzle solving elements.

This is a "do not buy" of you do not like the things I just mentioned above or play solo, or with two players. The game is best suited for play with 3-4 people. The two player game simply has you playing more than one character which defeats the purpose of the immersive play with your special vessel.


Monday, November 2, 2015

Thunderbirds Episode 1 Set up and start





Join me as I do a play through of the newly released Kickstarter game "Thunderbirds". 

Also, check out Tube Tables Guild on Boardgamegeek and go to www.Dougmysticeye.com where you can check stuff out and read my gaming blog.

Sunday, November 1, 2015

A Touch of Evil Play 2 Episode 1





If you are still jonesing after my ATOE play through Crazy Bear, Brian has started another one. It is awesome so enjoy.

Thursday, October 29, 2015

Blood Rage:


I broke out my Kickstarter of Blood Rage with my group this past weekend. We played a full four player game with all the extra monsters but none of the other expansions.

The game mechanics are amazingly straight forward and are readily printed on the clan cards, which is great. The card play and combat are simple as well. If you have a clan upgrade, you pay for it in Rage (the currency of the game) and add it to one of the three clan upgrade slots. If it is a monster, you pay, and add it to one of the two monster slots. When a monster is played you can then add them to the board to take a territory.

Everyone understood the game after one good round of actions, which at first concerned me a tad. Was it too simple? I am a fan of Eric Lang's games so I as not too worried. After a round or two I realized that while the rules are streamlined the game play has more than enough depth to keep any gamer satisfied.

The game runs over three rounds (called ages) and starts with a card draft. I like that mechanic and your choices carry massive weight for the round so you need to choose carefully. During the draft of cards you will start with eight, pick one to add to your hand for the round and pass them to the next player. This will continue with the age 1 cards until each player has six in their hand.

The card types come in the form of attack cards, upgrades, and quests. I won't go into detail but you need to be careful not to fill your hand with too many of one type. If you do you will limit what you can do.

The next step are the player actions. Each player will take one action by spending rage to do a number of things from place units on the map to adding an upgrade to the clan board or moving from one territory to the other.

Meanwhile, Ragnarok is coming and these provinces will be destroyed in a later part of the game round...well, at least one of them will each age.

The point of placing units in the form of your clan figures and monsters you collect is to pillage the territory, which gets you glory as well as a special boon that will upgrade your basic clan abilities.

Having the monsters in the game adds a ton of theme and flavor. The cool abilities they have do not upset the game balance overly much and can be overcome though the monsters are very powerful in some cases. All of them have a good place in the game.

The pace of the game is pretty fast. it slows a bit when the card drafting takes place and it is such a critical part of your strategy but once the actions start happening everything flows quickly.

I would not call this a gateway game but the rules are so straightforward you could introduce it to new players without much issue.

For veteran gamers, it is a solid and fun strategy title with area control, card drafting, battles, and a great action spend mechanic.

Whenever I am teaching a game I tend to lose. I did not win this one either but it was a lot of fun to play and everyone agreed it would be something we would be playing again.

The minis are so outstanding the deserve to be painted but I do not have the time to do this justice. Painted, they would add even more to the Viking theme and fantastic art.

This is definitely a keeper for my collection.



Sunday, October 18, 2015

Above and Below:


Today when I arrived at the meet up spot for gaming (Silver Grill Cafe in Austin Tx) I ran into one the group reading through a game I had just gotten on Kickstarter myself.

This is the game Above and Below. A.....well, hard to say what type of game it is. It has elements of worker placement and lots of resources from rope, to pots, to fruit and paper. That part reminds me slightly of the game Euphoria. Then, it also has the "below" part where you adventure through the endless caves below the ground in this world. It unfolds with stories as you send your people of to adventure. That part reminded on of Agents of SMERSH, or Tales of the Arabian Nights, complete with an adventure story book.

This is a game by Ryan Laukat who also designed The Ancient World and Empires of the Void, to name a couple. You know it is one of his games by the signature art style ( He is both game designer and the artist) that while different in each game is still distinctly his.

Anyway, we played a test few rounds then invited a third to play a full game. It is fun! While I liked The Ancient World there were elements of that game (Ryan's last game) that weren't as smooth as other games he has done.

Above and Below manages to blend two very different types of games into a game that works well at both. The way the adventuring is managed is part of your decisions with what to do with the folks in your growing village. You can build, harvest, labor, recruit, and adventure and it all just works.

Getting your head around all the different ways you can score is a bit of a challenge but you totally get it after one play.

We played two games with three players, the third player was different for each game and everyone enjoyed it. I can see that adding a fourth player would not add any appreciable time to the game and might make the trading between players more prevalent.

I would not call this a gateway game. it is a bit deep as it does require to manage resources and worker placement. The decisions are critical and like most of these games you never feel like you have quite enough of what you need.

I think this might be my favorite Ryan Laukat game and if there is any one thing I might say as a negative there always seemed to be a big score gap between the first place winner and the rest. Though, it was not totally obvious until we totaled up scores at the end.

I came in second both times. grrrr. but was nearly twenty points away from the first place winner each time. I was scoring in the high 40's while the first place each time was near 70-80 pts.

Like the game Euphoria, that this one reminds me of a little, it appears to be one of those games I am not going to win ( I never win at Euphoria for some reason) but is fun enough to lose.

Check it out! This is not an official review but just my thoughts. Having only played two full games I don't believe I could fully review it but my thoughts might help you as to whether this is a good game for you.


Thursday, October 15, 2015

A Touch of Evil:


My play through series of A Touch of Evil is going strong.  Check it out. The story is getting fun.

Who should like this game:
So, A touch of Evil is a story telling board game with tons of cards, lots of dice chucking, and entirely based on luck.
It is known as a "roll and move" game where you roll for your character's movement and then take the action or actions at the location you choose to move to. It is far more flexible then say, Monopoly but is the main mechanic for getting from place to place in the game.
This game is about enjoying the moment and telling a story. Some times it goes your way and other times it does not. Some of he greater moments come in when it does not go your way.

If you want to have some fun creating a story this game will be something you enjoy. If you are a hardcore euro, war, or strategic gamer this may not be the game for you. I enjoy both!

I hope you enjoy this play through series and the events that create the story for our four characters, The Scarlet Shadow, Eliza, the Witch Hunter, Lucy Handbrook, the Lord's daughter, and Doctor Edwards as they try to thwart and ancient Unspeakable Horror!

Saturday, September 26, 2015

Bean Boozled

Do you remember the every flavored jelly beans from the Harry Potter books and movies?  Well, Bean Boozled is a game that combines a spinner push your luck game with those every flavored beans.

I would classify this as a family game. Heck, when we sat down to play this we had every generation at the table from my kids to the grandparents. I did not expect eating a barf flavored jelly bean would be fun for the whole family but it actually was.

So  how do you play this? It is incredibly simple. You spin a spinner that points you to a specifically colored jelly bean and you have to eat one that matches. The problem is that one will have a typical jelly bean flavor, but one won't.

For example. You spin and get the dark brown jelly bean. You pick one out of the bunch and you might get lucky getting the chocolate pudding, or you might get not-so-lucky and get the other one that tastes like dog food.

We played about six round and the one that spit out the least of them was the winner.

I did not fair so well and actually never got one of the regular tasting beans. The one that was fruit or toothpaste was not so bad. I was glad to get that one last as the one before was skunk.  Yes , and it tasted just like the musk smell of a skunk too. Blah!

What amazed me is how well the terrible flavored beans matched the taste of what they were. Rotten eggs tasting just like a rotten egg and Barf did taste like barf. I think the regular tasting ones were good as no one spit them out but I never got one.

So, if you want to kill 15 minutes with a little game everyone can play and enjoy at a very cheap price this is a good one. Everyone laughed and had fun with it.

I recommend this for a party of family gather to help break the ice with a little game. Good stuff that tasted bad!

Friday, September 25, 2015

Xia: Legend of a Drift System:

This week I played a great sci-fi board game call Xia. I am a fan of role playing style board games and in a sense this game gives me that feel. It is a sand box game, meaning there are many things you can do, and you can do whatever you want within the confines of the rules.

That is quite a bit and there are many paths to victory (fame). You can be a trader, a pirate, a cruise ship for intergalactic passenger, an explorer, etc. Each one can gain you a win in the game.

This game will not be for everyone. There is a lot of dice rolling and randomness and some times a players turn can take quite a bit of time. The payoff is the freedom and story that is created. Also, while there are many paths to victory it is very clear how you can win.

There are dozens of different ships you can pilot, each with their own strengths and weaknesses and with unique, very cool special abilities. You can upgrade your ship to a different, more powerful model as well as upgrade components like shields, engines, and weapons. There is a little bit of a puzzle aspect to this as the more powerful the part you put in the more room it takes, which will reduce your ability to carry cargo.

In some aspects it reminds me of a space opera version of Merchants and Marauders. Which is great because I love that game too.

Expect a rather long game as well. You can control the length by changing the fame point requirement but to
get the most out of the game you can expect a few hours of play.

Sunday, September 20, 2015

I played this Vlaada Chvatil game today and must say I liked it quite a bit.

It is a great party game with just enough meat to it to make you think a bit.

I like the fact that it is team based and could actually accommodate a great number of people.

So in this game you create a 5X5 grid of words. One team member is the spy master while the rest of the team are trying to uncover the words that make up the code.

The spymasters (or team leader) of each team are looking at a color grid that shows them which of the words they need their team to find.
The Spymaster will say a word that generally represents the word on the card or series of cards he is trying to get the team to select. He then provides a number for how many words fit the code world clue he has given. For example, let's say that the words the leader wants his team to find are Horse, saddle, and shoe. He could say something like Equestrian 3 as he has three words he is considering with his clue.

It is very simple with just a few rules. You can use the timer to keep the flow moving or if that frustrates people worse than someone staring at the word combinations for fifteen minutes, you could do without.

The game is getting lots of hype and, while I have other party games I really enjoy like Cards Against Humanity, One Night Werewolf, and Telestrations, this one fills a different niche'.

I do recommend it and it is good but it still does not replace One Night Werewolf or Telestrations as my go to games at parties.

Friday, September 18, 2015

UNLEASH THE KRAKEN:

So, I asked my viewers if they wanted me to keep going with my Rum and Bones play through. I got a resounding (at least mostly) yes. This surprised me a bit as I did not think it would that interesting to watch me play a two player game against myself.
I thought about that though and concluded that the game does weave a bit of a story with the crew boarding action of the two pirate crews.
I am not sure if these crews are well balanced against each other or as one viewer pointed out, I am rolling better as Mazu's Dreadful (or Dreadly as I have been saying) Curse but both crews are fun to play.
Now, this is not a heavy weight game and is purely meant to be fun and give you a sense of crazy fantasy ship boarding actions.
What people really want to see, come on, you know you do, is the destruction of the Kraken coming into the game which should be soon.

If you are not watching then pop over to my Youtube channel and check out this video series. It has been fun.

Wednesday, September 16, 2015

All In

ALL IN!

So I have never been good at doing something halfway or NOT taking something to the next level. As my gaming channel grows I have started to formulate an idea. It is one I hope to see through to fruition and it is something I think will support the hobby well.

Heck, Felicia Day and Will Wheaton started up Geek & Sundry (great Youtube channel if you have not watched some of it) and while I do not want to do something as big as that, I do want to ramp up to forming some sort of studio.

This is a dream at this point but one I can see happening. I can envision it and hope to get the support I need.

When I started my channel I was using my Ipad to film. now I have good equipment and have learned a great deal about camera angles and editing.

I am thinking the next level is soon to come but we shall see. For now. I launched my website, created a blog, activated my twitter account again and am just generally ratcheting things up.

While I slowly build this dream into a reality please support me in any way you can, with likes, shares, money, and by posting in discussion. It all helps.

I hope you are enjoying my play through of Rum & Bones.

That is it for now. Keep gaming!